Published Adventures
The village of Kvarnvik hasn't slept well since the miller's daughter vanished three weeks ago. The millwheel still turns. The mill still grinds. But no one goes near it after dark — not since Old Bjørn found what was left of his dog on the threshold.
A starter adventure designed to introduce new players to Smiðja's rules through play. Includes a full keyed location, three distinct encounter areas, five pre-generated characters, and an optional hook for a continuing campaign.
A fully keyed location with three distinct areas, each with its own encounter logic and atmosphere.
Five pre-generated characters so your table can play the same night.
A GM section covering the adventure's secrets, motivations, and two possible endings.
An optional campaign hook to carry survivors into further play.
What's Next
Further adventures are in development. Follow Smiðja RPG on DriveThruRPG to be notified the moment new content releases.
All Smiðja adventures follow the same principles as the core game: fast to run, lethal when it counts, and Norse in atmosphere. No sprawling multi-session slogs. Every adventure is designed to fit in an evening.
Third-Party Adventures
The Smiðja Third-Party License allows anyone to write, publish, and sell Smiðja-compatible adventures under their own name. The license is free, requires no approval process, and is designed to get out of your way.
If you've got an adventure idea and want to know how the license works, head to the Community page.