How It Works
The Core System
Smiðja runs on a single mechanic: roll 2d10 equal to or under your attribute to succeed. No modifiers to look up, no situational bonuses to stack. Your Strength is 9 — roll 9 or lower and you lift the gate.
Combat uses the same system. Attack rolls, saving throws, skill checks — all resolved the same way. Once your players understand roll-under, they understand the entire game.
Advantage and Disadvantage add a third die and take the best or worst two. That's the entire modifier system.
Characters start capable and stay capable. Advancement is meaningful but never mandatory — Smiðja works just as well for a single brutal session as it does for a long campaign.
Choose Your Path
Who You Are
The Bestiary
The Core Rulebook includes a full bestiary covering everything from scavenging draugar to the great serpent Níðhöggr. Creatures are divided into four tiers — Weak, Moderate, Strong, and Elite — and include stat blocks, lore, GM tactics, and player-facing descriptions.
Twelve boss creatures drawn from Norse, Celtic, and Anglo-Saxon mythology round out the collection. Each one is built to anchor an encounter, a dungeon, or a campaign.